Speedboat

Speedboat is an Innovation Game® that can be used internally with agile teams for retrospectives or externally with customers to support market research. When used as a retrospective technique, the boat represents your development process. Impediments are captured via anchors. The lower the anchor the more significant or impactful the impediment. Propellors are aspects of the development process that are going well and may be worthy of additional investment. When used as a market research technique, the boat represents selected products and services. Customers capture problems with products and services as anchors and express satisfaction using propellers. The conversations clarify priorities, fueling your roadmaps and backlogs and making sure you’re creating awesome products and services. Instructions: 1) All participants add anchors and propellers. 2) The facilitator guides the team through a discussion of each item. During the discussion it can be helpful to group related items. Learn more: https://www.lukehohmann.com/innovation-games/speed-boat

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